The Final of Us Half I is now Steam Deck verified, because of a brand new replace that fixes a number of graphics and efficiency points on the hand held gaming gadget. Whereas the sport was definitely playable on the Deck earlier than, it was nowhere close to the optimum expertise, leading to frequent crashes and a few visible glitches that turned lead character Ellie Williams’ hair into spaghetti. The verification comes packaged with replace v1.1.0 — a welcome addition, given developer Naughty Canine initially claimed that it wasn’t a precedence. The declare made sense on the time as a result of the studio was dealing with criticism and addressing hotfixes for its horrible PC port.
The remaining chunk of the patch is geared toward fixing the Home windows PC model, beginning with optimizations to enhance CPU and GPU efficiency. In my technical evaluate of The Final of Us Half I PC, I discussed how the sport would utterly hog your processors’ cores, even whereas merely ready in the primary menu because the shaders full constructing. That course of was extraordinarily time-consuming as effectively, an Naughty Canine claims to have decreased this with the most recent replace. Quite a few crashes associated to graphics settings have been mounted, along with one which occurred when attempting to avoid wasting Photograph Mode photos in 4K decision. Consumer stories additionally talked about a delay when exiting the pause menu and attempting to shoot instantly after — that is been mounted as effectively.
Patch 1.1 is now dwell for The Final of Us Half I on PC, together with efficiency enhancements, fixes for varied crashes, and extra.
Learn the patch notes right here: https://t.co/I44BPWGYmG
We’re additionally pleased to announce that Half I is now Steam Deck Verified. pic.twitter.com/UsTfy0kPzg
— Naughty Canine (@Naughty_Dog) June 13, 2023
Usually, enabling VSync ought to do away with any display tearing when panning the digicam, however a few of it persevered in The Final of Us Half I PC, which the developer has now addressed in patch v1.1.0. Being a full-blown remake of the unique 2013 recreation, Naughty Canine added a bunch of enjoyable modes to the brand new model, together with a Speedrun mode, which throws a timer onto your display for correct splits. The studio has now rectified a glitch the place the timer would roll again following a crash or when quitting to the desktop.
VRAM administration was a giant concern on this PlayStation–PC port, with the sport initially requiring huge doses of reminiscence to run at something past the Low preset. The replace has now added a Very Low graphics preset that might enable these with low-end graphics playing cards to have the ability to play the sport, even when the visible constancy seems to be poor.
“We at Naughty Canine and our companions at Iron Galaxy are intently watching participant stories to assist future enhancements and patches,” the weblog submit reads. “We’re actively optimizing, engaged on recreation stability, and implementing further fixes which can all be included in usually launched future updates.”
Final month, Naughty Canine revealed that it has begun work on a brand-new single-player expertise primarily based on the franchise, particulars of which might be revealed in time. Moreover, the studio scaled down the group engaged on The Final of Us multiplayer recreation as a way to ‘reassess its high quality and long-term viability.’ Because it seems, the corporate summoned Future makers Bungie to guage the sport, who then raised issues in regards to the undertaking’s means to maintain gamers engaged for lengthy durations. The sport was anticipated to function a brand new post-apocalyptic area and a solid of NPCs, marking the primary undertaking within the franchise the place Neil Druckmann wasn’t concerned as lead author or director.
The Final of Us Half I is now out there on PC and PS5.